Chisme – Social discovery app for real-life friendships

Role
Co-Founder & Product Designer
Impact
20K+ monthly active users, 4.7★ ratings and subscription-based revenue
Tools
Figma, Cursor, RevenueCat
Timeline
2025 – Present

Product details focus on UX, product design, and high-level outcomes.

Overview

Chisme is a women-only social app that helps women meet new friends through shared activities.

Many women want to do something — go to the theatre, play padel, try a new café — but their friends are unavailable. Chisme turns intentions into open invitations: someone creates a plan and other women nearby can join.

The app is intentionally women-only. Mixed friendship apps often become dating environments with unwanted messages; Chisme focuses on a safe space for genuine friendships.

Key impact

20K+
Monthly active users
75%
Onboarding completion
4.7
App Store rating

My role & responsibilities

As co-founder and product designer, I shaped the product from concept to live. My responsibilities included:

  • defining the core product concept and interaction model
  • designing the UX and interface of the mobile app
  • creating the product’s design system in Figma
  • designing key flows (onboarding, discovery, plan creation)
  • collaborating with developers and iterating on the product after launch

Problem

Two core challenges: people rarely take initiative when meeting strangers (many waited for others to create activities), and even when they joined plans, starting conversations felt uncomfortable.

For the platform to work, users needed:

  • a clear way to discover people and activities nearby
  • a natural entry point for conversations
  • a safe environment where interactions feel comfortable

Key design decisions

Several early design decisions shaped how the product works today.

Plan-based interaction model

Instead of swipe-based matching, Chisme is built around shared activities: users create real-life plans others can join, reducing the awkwardness of messaging strangers and creating natural reasons to interact.

Encouraging initiative

Early versions used a simple "+" button; many users overlooked it. Replacing it with the contextual CTA “Me apetece…” (“I feel like doing…”)significantly increased plan creation (effectively doubled).

Reducing conversation friction

Many users joined plans but hesitated to start conversations. Pre-written introduction messages let users send a friendly message with a single tap, helping conversations start more naturally.

Key product iterations

After launch, the product evolved based on user behavior. The following iterations address specific usability issues that emerged over time.

Improving map discovery

Early versions displayed every plan individually on the map; as plans grew, the interface became cluttered and hard to navigate.

Map clustering was introduced, grouping nearby plans when zoomed out. This improved readability and helped users understand activity density across the city.

BeforeAfter
Before: Map discovery – clustering
After: Map discovery – clustering
Image comparison showing before state of Map discovery – clustering. Use the toggle switch to compare between before and after versions.

Reorganizing conversations

The initial layout was a single chronological list; as conversations grew, important messages were easily missed. A tab-based structure was introduced with four categories: All, Unread, Direct messages, Plan conversations.

BeforeAfter
Before: Conversations – tab structure
After: Conversations – tab structure
Image comparison showing before state of Conversations – tab structure. Use the toggle switch to compare between before and after versions.

Encouraging notification activation

Many users skipped push notifications during onboarding and missed conversations. A persistent notification card was added to messaging and notifications screens until users enable updates. Push opt-in increased from 47% to 62%.

BeforeAfter
Before: Notifications – persistent card
After: Notifications – persistent card
Image comparison showing before state of Notifications – persistent card. Use the toggle switch to compare between before and after versions.

Key product flows

Core interactions of the product.

Onboarding flow

Users enter their name, confirm age, set location, and complete selfie verification before accessing the app. Onboarding completion rate: 75%.

Step 1

Enter name

Onboarding – enter name

Step 2

Verify age

Onboarding – verify age

Step 3

Set location

Onboarding – set location

Step 4

Selfie verification

Onboarding – selfie verification

Step 5

Verification pending

Onboarding – verification pending

People discovery flow

Map-based discovery and profile browsing; premium filters for distance, interests, and language.

Step 1

Discover people nearby

People discovery – open map-based discovery

Step 2

Browse nearby people

People discovery – adjust distance and interests

Step 3

Apply filters

People discovery – browse people nearby

Step 4

Filtered results

People discovery – open profile details

Step 5

Start conversation

People discovery – start a conversation

Plan creation flow

Users create plans by selecting activity, date, and location. Replacing the "+" icon with the CTA "Me apetece…" doubled plan creation.

Step 1

Discover nearby plans

Plan creation – discover nearby plans

Step 2

Create a new plan

Plan creation – create a new plan

Step 3

Choose location

Plan creation – choose location

Step 4

Publish the plan

Plan creation – publish the plan

Step 5

Start conversation

Plan creation – start conversation

Design principles

Reduce social friction

Meeting strangers can feel uncomfortable. Interacting around shared plans rather than direct messaging reduces pressure.

Encourage initiative

Most users hesitate to take the first step. Contextual CTAs and quick message templates encourage participation.

Design for trust

With strangers connecting, safety and trust are critical. Identity verification and community-focused patterns create a comfortable environment.

Monetization

One of the hardest product decisions was messaging: in most social apps 1:1 messaging is free, but Chisme is built around group plans. Group chats inside plans remain free; direct 1:1 messaging requires a subscription.

This keeps focus on group activities while supporting the business model.

Growth & metrics

  • 20K+ monthly active users
  • 7-day retention: 13–16%
  • More than 300 active plans currently running in Spain

App ratings:

  • 4.7 App Store (500 reviews)
  • 4.5 Google Play (350 reviews)

Monetized through subscriptions (premium discovery filters, direct messaging).

Learnings

Building Chisme changed how I think about product design. One of the biggest lessons: small UX decisions strongly influence user behavior — clearer CTAs or pre-written starters had a measurable impact on engagement.

Working with my co-founder (development) taught me to balance design with technical constraints, server costs, and startup realities.

Designing for a women-only community made trust and safety central: mandatory profile photos and richer profiles helped create a safer environment for joining plans.

This project also shifted my view on visual design: I used to focus on pixel-perfect visuals; now I see that structure, guardrails, and simplicity often matter more than visual polish.

Social products are complex. People rarely take the first step alone — good design means gently guiding behavior and iterating from real product data.